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Game Design

For more details on the courses, please refer to the Course Catalog

교육과정
Code Course Title Credit Learning Time Division Degree Grade Note Language Availability
GDN4015 AI based game analytics and business 3 6 Major Bachelor/Master - No
The course teaches the methods of setting up logs to track user play patterns in the game development process and analyzing those logs during the service phase. In this course, students learn how to analyze and predict user behavior scientifically using various statistical techniques and machine learning. Through this analysis, they improve game design and enhance game services, aiming to create more engaging and profitable games, which they experience indirectly through case studies. Additionally, students learn the fundamental concepts and research methods of utilizing the analyzed data as a tool for quantitative research that goes beyond industrial perspectives.
GDN4016 AI based game workshop1 3 6 Major Bachelor/Master Korean Yes
You will learn how to code and create actual video games using commercial game development engines used in the industry. This essential course for Workshop 2 covers the fundamentals of game programming. In this class, you will study the basics of using commercial game development engines such as Unity 3D and Unreal Engine. The course includes theoretical learning of C language, understanding game engines, and essential algorithms used in game development.
GDN4017 AI based game workshop2 3 6 Major Bachelor/Master - No
The course teaches the process of programming and creating an actual video game using Unity 3D. This course is open to students who have either completed the basics in Workshop 1 or have acquired a foundational understanding of Unity through other courses. In this course, students will leverage various libraries and production tools provided by Unity's 3rd-party offerings to develop commercial-grade games. The course covers the entire process of creating a game that is ready for commercialization and even includes uploading the game to Google Play for distribution to general users. Throughout the course, some assistance may be provided by industry professionals, and students will have the opportunity to progress towards commercialization.
GDN5001 Game Design Project 2 3 6 Major Master/Doctor - No
This course is a class that conducts multidisciplinary integrated design in the field of game design. The purpose of this course is to assign game design-related projects based on industry demands and current trends at the time of its offering, and to explore, design, implement, improve, and commercialize various open-ended solutions at a practical level. It involves directly preparing and producing a working prototype that can demonstrate a practical vision for commercialization, allowing students to refine their skills and qualities as full-stack game designers and engage in practical multidisciplinary projects. Depending on the offering, this course may be conducted in collaboration with renowned IP holders and overseas universities.
GDN5002 Game Research2 3 6 Major Master/Doctor Korean Yes
This course studies academic aspects, production-related factors, industry and social issues related to games and discuss various research topics. Through literature and case studies, as well as analyzing various related data, students experience the process of preparing, writing, submitting and revising research papers.
GDN7001 From Storytelling to Story-Playing 3 6 Major Bachelor/Master/Doctor - No
StoryPlaying is a course that focuses on experiential design, where players immerse themselves as active participants in the story, rather than passively experiencing storytelling. In this course, students learn about and develop content-based Serious Games that leverage the strengths of both storytelling and gaming for spatial experiences. They engage in activities to plan and develop spatial experiences for content-based Serious Games throughout the course.
SOA4003 Global Game Capstone Design 3 6 Major Bachelor/Master 1-4 Art - No
Understanding overall game developing process through analysis of gameplay design, level design, art design, character design, and storytelling design of the latest video games. Understanding the core elements of game structure and design through practical planning and production experience through various media.