For more details on the courses, please refer to the Course Catalog
Code | Course Title | Credit | Learning Time | Division | Degree | Grade | Note | Language | Availability |
---|---|---|---|---|---|---|---|---|---|
FTM3071 | Internship in Film, TV & Multimedia Research 4 | 5 | 10 | Major | Bachelor | 3-4 | - | No | |
Students can have an opportunity to get some first hand experience in the field through this internship program. | |||||||||
FTM3072 | Film Producing | 3 | 6 | Major | Bachelor | 3-4 | - | No | |
This course deals with practical studies about business from movie industry unto movie making process. Class handles from learning the beginning of moving making process; production, then to management of budget, location, and schedules. Such practical term like “Script break-down” is taught to the students to enhance their knowledge of how to run efficient business in the real production sites. | |||||||||
FTM3073 | TV Workshop: The Series | 3 | 6 | Major | Bachelor | 3-4 | Korean | Yes | |
Today’s telecommunication industry reaches not only to TV but also various web-based media. The problem to it is that the format is yet limited to conventional TV period. This class encourages students to learn about traditional TV series(TV drama) format and then apply own creative thought the TV series and structure to produce advanced telecommunication environment. The class will also share helpful criticism over the produced series for any improvements. | |||||||||
FTM3077 | Internship in Film & Multimedia Research 3 | 4 | 8 | Major | Bachelor | 3-4 | - | No | |
Student can have an opportunity to get some first hand experience in the field through this internship program. | |||||||||
FTM3089 | New Media aesthetics | 2 | 4 | Major | Bachelor | 4 | - | No | |
Aesthetically interpret images produced by media based on various video platforms. It abolishes the existing traditional thinking about aesthetics and finds a new framework for discussion about aesthetics in relation to the emerging media platform. | |||||||||
FTM3090 | World Design for Storytelling | 3 | 6 | Major | Bachelor | - | No | ||
New paradigm in the content industry is to design a world(or a universe) where storytellers can extract continuous supply of stories. In this course students will study and practice how to build and maintain a story world as well as establishing a story franchise. | |||||||||
FTM3092 | Capstone Design Graduation Project WorkshopⅠ | 3 | 6 | Major | Bachelor | Korean | Yes | ||
This course has to be completed by all graduating students of the Film, Television and Multimedia major. Students will prepare themselves of rigorous pre-production, production and post-production process that will span through spring semester, summer holidays and fall semester, leading up to the show at the end of each year. The goal of this class is to plan and manage a successful project through efficient time and resource management. | |||||||||
FTM3093 | Capstone Design Graduation Project Workshop Ⅱ | 3 | 6 | Major | Bachelor | Korean | Yes | ||
This course has to be completed by all graduating students of the Film, Television and Multimedia major. Students will prepare themselves of rigorous pre-production, production and post-production process that will span through spring semester, summer holidays and fall semester, leading up to the show at the end of each year. The goal of this class is to plan and manage a successful project through efficient time and resource management. | |||||||||
FTM3094 | Business and Culture of Content Industry | 3 | 6 | Major | Bachelor | - | No | ||
This course seek to help students to understand the underlying practical knowledge about the related industry. Students can face how theory apply in the field, focusing on the following two topics. "The reality of the video industry as a business" "The reality of the video industry as a culture" with business and cultural aspects of the field, focusing on movies, animation + webtoon, and broadcasting + OTT. | |||||||||
FTM3095 | OTT Drama Planning Workshop | 3 | 6 | Major | Bachelor | Korean | Yes | ||
Based on OTT, which has become a new platform for video content consumption, we will conduct workshops to plan dramas that contain the new needs of viewers. | |||||||||
FTM3096 | Video for Social Experiment | 3 | 6 | Major | Bachelor | - | No | ||
This workshop practices finding social issues and designing experiments through process of abstraction. The course requires students to establish an perspective about the subject, analyse the data to design the experiment and achieve intended result through playtesting and experimenting. This course combines elements of formatted content, observational documentary and serious games. | |||||||||
FTM3097 | Capstone game workshop | 3 | 6 | Major | Bachelor | Korean | Yes | ||
Understanding overall game developing process through analysis of gameplay design, level design, art design, character design, and storytelling design of the latest video games. Understanding the core elements of game structure and design through practical planning and production experience through various media. | |||||||||
FTM3098 | Shortform Platform and MCN Content | 3 | 6 | Major | Bachelor | 2-4 | Korean | Yes | |
This course aims to provide students with basic understanding of how short-form content industry works and the mechanisms for some of the popular platform and how to create for them., especially concentrating on models such as MCN | |||||||||
FTM3099 | Game Design and Development | 3 | 6 | Major | Bachelor | 1-4 | Korean | Yes | |
This class is about designing and actually gamifying game mods using open game engines like Roblox or Fortnite Creative. The process of making games is getting easier and easier with the development of technology. With the advent of well-made games utilizing professional game engines such as Unity and Unreal, we live in an era where anyone can create and distribute games like uploading a video to YouTube. This course is designed to give you a taste of game design without requiring high technical skills. In this class, you will be able to work with open game engines, and in the process, you will be able to try out different game interactions and experience firsthand how interactions affect the emotions of the player. | |||||||||
FTM3101 | Virtual Production Workshop | 3 | 6 | Major | Bachelor | 2-4 | Korean | Yes | |
This workshop practices realtime rendering based solutions for filmmaking with real and virtual elements at the same time. While understanding the concept of various techniques, there will be hands-on practices as well as exploring the possible expansion in the future |