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Game Design

For more details on the courses, please refer to the Course Catalog

교육과정
Code Course Title Credit Learning Time Division Degree Grade Note Language Availability
GDN5001 Game Design Project 2 3 6 Major Master/Doctor - No
This course is a class that conducts multidisciplinary integrated design in the field of game design. The purpose of this course is to assign game design-related projects based on industry demands and current trends at the time of its offering, and to explore, design, implement, improve, and commercialize various open-ended solutions at a practical level. It involves directly preparing and producing a working prototype that can demonstrate a practical vision for commercialization, allowing students to refine their skills and qualities as full-stack game designers and engage in practical multidisciplinary projects. Depending on the offering, this course may be conducted in collaboration with renowned IP holders and overseas universities.
GDN5002 Game Research2 3 6 Major Master/Doctor - No
This course studies academic aspects, production-related factors, industry and social issues related to games and discuss various research topics. Through literature and case studies, as well as analyzing various related data, students experience the process of preparing, writing, submitting and revising research papers.
GDN5005 Capstone Game Studies & Production I 3 6 Major Master/Doctor Korean Yes
This course is a class that engages in comprehensive design in the field of game design. The curriculum is divided into Basic 1 and Advanced 2. In the Basic 1 class, general investigation and research necessary for project execution are conducted, and preliminary research focusing on theory and case studies is conducted to derive solutions. The purpose of this course is to assign game design-related projects based on industry demands and current trends at the time of its offering and to explore, design, implement, improve, and commercialize various open-ended solutions at a practical level. It involves directly preparing and producing a working prototype that can demonstrate a practical vision for commercialization, allowing students to refine their skills and qualities as full-stack game designers and engage in practical multidisciplinary projects. Depending on the offering, this course may be conducted in collaboration with renowned IP holders and overseas universities, and team-based planning and production are carried out. At the end of the semester, competitive presentations to companies or roadshow exhibitions are held with overseas universities. This course can be jointly guided by a supervising professor and an expert group from collaborating companies.
GDN5006 Capstone Game Studies & Production 2 3 6 Major Master/Doctor Korean Yes
This course is a class that engages in comprehensive design in the field of game design. The curriculum is divided into Basic 1 and Advanced 2. In the Basic 1 class, general investigation and research necessary for project execution are conducted, and preliminary research focusing on theory and case studies is conducted to derive solutions. The purpose of this course is to assign game design-related projects based on industry demands and current trends at the time of its offering and to explore, design, implement, improve, and commercialize various open-ended solutions at a practical level. It involves directly preparing and producing a working prototype that can demonstrate a practical vision for commercialization, allowing students to refine their skills and qualities as full-stack game designers and engage in practical multidisciplinary projects. Depending on the offering, this course may be conducted in collaboration with renowned IP holders and overseas universities, and team-based planning and production are carried out. At the end of the semester, competitive presentations to companies or roadshow exhibitions are held with overseas universities. This course can be jointly guided by a supervising professor and an expert group from collaborating companies.
GDN5007 game mechanic designs 3 6 Major Master/Doctor - No
This is a foundational course that cultivates the ability to design game mechanics. Through this course, students will learn about the various factors to consider when designing games and directly create designs for each game design element. Once the basic design is complete, they will go through the process of paper prototyping or implementing it simply in software to validate the core fun factor. They will iterate on the game design, refining it to derive the intended game mechanics.
GDN7001 From Storytelling to Story-Playing 3 6 Major Bachelor/Master/Doctor - No
StoryPlaying is a course that focuses on experiential design, where players immerse themselves as active participants in the story, rather than passively experiencing storytelling. In this course, students learn about and develop content-based Serious Games that leverage the strengths of both storytelling and gaming for spatial experiences. They engage in activities to plan and develop spatial experiences for content-based Serious Games throughout the course.
SOA4010 AI-Powered Global Game Creation Capstone Design 3 6 Major Bachelor/Master Art Korean Yes
This course goes beyond planning a game; its goal is to finish one within a set timeframe and actually bring it to market. Students join a game jam run in partnership with a global game-creation platform, build a playable game as a team, refine it for release on that platform, and verify how their design actually works through the play data and responses of users worldwide. The first half runs as a game jam workshop. Students learn to narrow down an idea within a short cycle, compress the core fun factor into a verifiable form, and use generative AI tools to speed up production across design, art, scripting, and sound. This is where they learn firsthand that reaching a playable state quickly matters more than completeness. The second half elevates the game jam output to release-ready quality. It covers onboarding design and localization for a global user base, platform policy and revenue structures, and metrics-driven iteration, with teams revising their game based on data collected after launch.Through this process, students take on the roles of creator, operator, and analyst at once. By repeatedly checking and adjusting how their intent reaches players from unfamiliar cultural backgrounds, they come to understand that game development doesn't end at release — it begins again there. At the end of the semester, each team presents a game currently in live service along with an analysis of its performance.
USS7001 Social Science in the Age of AI 1 2 Major Bachelor/Master/Doctor 1 Social Sciences Korean Yes
This course examines how students can adapt to the changing learning and research environment in the social sciences brought about by advances in artificial intelligence and digital technologies. It introduces the basic principles and applications of machine learning, natural language processing, and generative AI for analyzing diverse forms of social science data, while exploring how these technologies are reshaping the formulation of research questions and the practice of social science research. Rather than emphasizing complex mathematics or programming, the course focuses on developing students’ ability to interpret AI-generated results and critically assess their potential and limitations. It also addresses social and ethical issues such as bias, fairness, privacy, and accountability. The course ultimately aims to equip students with the foundational skills needed to integrate AI with their disciplinary knowledge and use it independently and critically, rather than accepting or avoiding it uncritically.