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Game Design

For more details on the courses, please refer to the Course Catalog

교육과정
Code Course Title Credit Learning Time Division Degree Grade Note Language Availability
GDN4017 AI based game workshop2 3 6 Major Bachelor/Master Korean Yes
The course teaches the process of programming and creating an actual video game using Unity 3D. This course is open to students who have either completed the basics in Workshop 1 or have acquired a foundational understanding of Unity through other courses. In this course, students will leverage various libraries and production tools provided by Unity's 3rd-party offerings to develop commercial-grade games. The course covers the entire process of creating a game that is ready for commercialization and even includes uploading the game to Google Play for distribution to general users. Throughout the course, some assistance may be provided by industry professionals, and students will have the opportunity to progress towards commercialization.
GDN5001 Game Design Project 2 3 6 Major Master/Doctor - No
This course is a class that conducts multidisciplinary integrated design in the field of game design. The purpose of this course is to assign game design-related projects based on industry demands and current trends at the time of its offering, and to explore, design, implement, improve, and commercialize various open-ended solutions at a practical level. It involves directly preparing and producing a working prototype that can demonstrate a practical vision for commercialization, allowing students to refine their skills and qualities as full-stack game designers and engage in practical multidisciplinary projects. Depending on the offering, this course may be conducted in collaboration with renowned IP holders and overseas universities.
GDN5002 Game Research2 3 6 Major Master/Doctor Korean Yes
This course studies academic aspects, production-related factors, industry and social issues related to games and discuss various research topics. Through literature and case studies, as well as analyzing various related data, students experience the process of preparing, writing, submitting and revising research papers.
GDN5003 Game Design CapStone Project 1 3 6 Major Master 3-4 Korean Yes
This course is a class that engages in comprehensive design in the field of game design. The curriculum is divided into Basic 1 and Advanced 2. In the Basic 1 class, general investigation and research necessary for project execution are conducted, and preliminary research focusing on theory and case studies is conducted to derive solutions. The purpose of this course is to assign game design-related projects based on industry demands and current trends at the time of its offering and to explore, design, implement, improve, and commercialize various open-ended solutions at a practical level. It involves directly preparing and producing a working prototype that can demonstrate a practical vision for commercialization, allowing students to refine their skills and qualities as full-stack game designers and engage in practical multidisciplinary projects. Depending on the offering, this course may be conducted in collaboration with renowned IP holders and overseas universities, and team-based planning and production are carried out. At the end of the semester, competitive presentations to companies or roadshow exhibitions are held with overseas universities. This course can be jointly guided by a supervising professor and an expert group from collaborating companies.
GDN5004 Game Design CapStone Project 2 3 6 Major Master 3-4 Korean Yes
This course is a class that engages in comprehensive design in the field of game design. The curriculum is divided into Basic 1 and Advanced 2. In the Basic 1 class, general investigation and research necessary for project execution are conducted, and preliminary research focusing on theory and case studies is conducted to derive solutions. The purpose of this course is to assign game design-related projects based on industry demands and current trends at the time of its offering and to explore, design, implement, improve, and commercialize various open-ended solutions at a practical level. It involves directly preparing and producing a working prototype that can demonstrate a practical vision for commercialization, allowing students to refine their skills and qualities as full-stack game designers and engage in practical multidisciplinary projects. Depending on the offering, this course may be conducted in collaboration with renowned IP holders and overseas universities, and team-based planning and production are carried out. At the end of the semester, competitive presentations to companies or roadshow exhibitions are held with overseas universities. This course can be jointly guided by a supervising professor and an expert group from collaborating companies.
GDN7001 From Storytelling to Story-Playing 3 6 Major Bachelor/Master/Doctor Korean Yes
StoryPlaying is a course that focuses on experiential design, where players immerse themselves as active participants in the story, rather than passively experiencing storytelling. In this course, students learn about and develop content-based Serious Games that leverage the strengths of both storytelling and gaming for spatial experiences. They engage in activities to plan and develop spatial experiences for content-based Serious Games throughout the course.
SOA4003 Global Game Capstone Design 3 6 Major Bachelor/Master 1-4 Art - No
Understanding overall game developing process through analysis of gameplay design, level design, art design, character design, and storytelling design of the latest video games. Understanding the core elements of game structure and design through practical planning and production experience through various media.