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Game Design

For more details on the courses, please refer to the Course Catalog

교육과정
Code Course Title Credit Learning Time Division Degree Grade Note Language Availability
FTM5088 Thesis Research Methodology 3 6 Major Master/Doctor Film, Television and Multimedia Korean Yes
This course is for graduate students in art/design field who are new to the academic research. The course will include understanding of concept of research, research ethics as well as becoming adapt at finding and managing references, reading academic papers, various methodologies, and establishing research questions
FTM5089 Fictional World Research 3 6 Major Master/Doctor Film, Television and Multimedia - No
The subject of Fictional World Research is explored as a subject that studies world view design for various trans-media storytelling.
FTM5090 Design Research in Film, TV and Multimedia 3 6 Major Master/Doctor Film, Television and Multimedia - No
This course explores the research topics for the principles and components of motion graphics that appear on the screens of Film, TV and Multimedia.
FTM5093 Game design research 3 6 Major Master Film, Television and Multimedia Korean Yes
This course helps students discover the research topics on game design and interaction based on an understanding of the history and present of the game industry. Discover and conduct research on thesis topics related to design elements, production methods, analysis, aesthetics, and social meaning of digital games.
FTM5094 Streams of Aesthetics : from cave to VR 3 6 Major Master/Doctor Film, Television and Multimedia Korean Yes
Aesthetics is a branch of philosophy that deals with the nature of beauty and taste, as well as the philosophy of art. It covers both natural and artificial sources of experiences and how we form a judgment about those sources. Both aesthetics and the philosophy of art try to find answers for what exactly is art, artwork, or what makes a good art. investigates moderan aesthetics issues, such as sublime, beauty / ugliness, and content.
FTM5096 Understanding Transmedia 3 6 Major Master/Doctor 1-4 Film, Television and Multimedia Korean Yes
This class offers a new, interdisciplinary model for understanding audience engagement as a type of behaviour, a form of response and a cost to audiences that, combined, offer value to the screen industries. Understanding Engagement in Transmedia Culture explicitly asks what audiences and screen practitioners mean when they say content is ‘engaging’ and uses audience focus groups and practitioner interviews to offer a model for understanding the relationship between the screen industry, the content it produces and its audiences. In particular, the model addresses engagement within transmedia culture.
FTM5097 Feature-length scenario Workshop 3 6 Major Master 1-4 Film, Television and Multimedia Korean Yes
Theory and practice of scenario writing for feature film production. - Item development and planning - Scenario Structural Design and Character Construction - Practical planning steps, such as industry pitching and support for pre-production projects, are carried out
FTM5098 Media Philosophy I : Art & Media 3 6 Major Master/Doctor Film, Television and Multimedia Korean Yes
Lecture on media philosophy to help understand contemporary media content (1): A look at the history of art philosophy, focusing on ‘change of media', and look at major media philosophical discussions surrounding contemporary cultural content. The art philosophy trend that put ‘change of media' such as Benjamin, Manovich, McLuhan, and Kittler at the core of the discussion is studied for the diachronic view of the new media ecosystem in modern times, where the video era has opened through media such as movies and TV and media that mediate the virtual world are introduced.
FTM6002 Dissertation Research in Film, TV and Multimedia Studies-I 3 6 Major Doctor Film, Television and Multimedia - No
Practice writing a short thesis to develop the ability to write a doctoral thesis. This course is for PhD students.
FTM6003 Dissertation Research in Film, TV and Multimedia Studies-II 3 6 Major Doctor Film, Television and Multimedia - No
Practice writing a short thesis to develop the ability to write a doctoral thesis. This course is for PhD students.
FTM6004 Dissertation Research in Film, TV and Multimedia Studies-Ⅲ 3 6 Major Doctor Film, Television and Multimedia - No
Practice writing a short thesis to develop the ability to write a doctoral thesis. This course is for PhD students.
FTM6005 Dissertation Research in Film, TV and Multimedia Studies-Ⅳ 3 6 Major Doctor Film, Television and Multimedia Korean Yes
Practice writing a short thesis to develop the ability to write a doctoral thesis. This course is for PhD students.
FTM7002 Media Philosophy II : Art & Technology 3 6 Major Bachelor/Master/Doctor 1-4 Film, Television and Multimedia - No
Lecture on media philosophy to help understand contemporary media content (2): A look at the history of art philosophy focusing on 'the development of technology', and look at major media philosophical discussions surrounding contemporary cultural content. In the era of new media, which began with film and computer technology, artificial intelligence (AI) and virtual reality-based realistic media technologies are becoming major concerns in the content market, we will study the artistic philosophical flow focusing on 'the development of technology' from Heidegger to Krauss, Simondon, and Ellul.
FTM7003 AI based Story Writing Workshop 3 6 Major Bachelor/Master/Doctor 1-2 Film, Television and Multimedia Korean Yes
The emergence of Generative AI has already raised several application possibilities in the creative field and is being used to some extent. On the other hand, some limitations and fatigue with the result are already detected. For creators, Generative AI can play a role that is difficult to ignore. In this curriculum, experts in the field of video, especially those who write and direct stories, use Generative AI to increase productivity and creativity.
GDN4001 Game Art 3 6 Major Bachelor/Master - No
Video games are implemented through engineering programming, but the core experience for players is composed of humanistic stories and artistic imagery. Game development belongs to the realm of the IT industry, but its essence lies in the convergence of cultural content. Therefore, the game development process revolves around various roles, including storytellers, 2D and 3D artists, animators, and experts in visual and sound effects. This course introduces various artistic techniques used in games. The focus of the course is on UI design methods and 2D animation methodologies, with an emphasis on learning techniques for creating effects using particles and 3D objects. Additionally, students will learn techniques for implementing various cinematic effects through Unity, such as camera direction and scene transitions.