For more details on the courses, please refer to the Course Catalog
Code | Course Title | Credit | Learning Time | Division | Degree | Grade | Note | Language | Availability |
---|---|---|---|---|---|---|---|---|---|
ISS3218 | Advertising and Popular Culture | 3 | 6 | Major | Bachelor | 1-4 | English | Yes | |
This course is an exploration of advertising and popular culture (and advertising as popular culture). Students will explore advertising from many different perspectives, how it is attached by pop culture and how it is affecting pop culture and our everyday lives. | |||||||||
ISS3219 | Digital Marketing | 3 | 6 | Major | Bachelor | English | Yes | ||
The goal of this course is to provide insights on how modern industry is adopting new emerging media and technologies as marketing tools. In a digital sphere, modern consumers go through the stages of awareness, intent, conversion and finally retention. The course will focus on how digital media have revolutionized the interactions between firms and consumers along this journey. New technologies offer powerful tools to reach consumers along the funnel: online display ads raise awareness, search listings reach consumers with intent, e-commerce facilitate conversion, and social medial both energizes and retains customers. | |||||||||
ISS3220 | Consumer Behavior | 3 | 6 | Major | Bachelor | English | Yes | ||
The goal of this course is to provide 1) an understanding of the dynamics that underlie consumer behavior (CB) and the factors that influence these dynamics, and 2) experience in extending beyond knowing and understanding to applying said knowledge. For many aspects of the course experience, the guiding question will be: “How could you apply the concepts and principles form assigned reading to develop, improve, package or promote your product/service/issue in a way likely to impact positively upon consumers’ mental states and/or behavior? ” | |||||||||
ISS3266 | Digital Strategies in Media and Communication | 3 | 6 | Major | Bachelor | 1-4 | English | Yes | |
This course presents a clear overview of the digital media strategies for business and offers opportunities for acquiring analytical skills of performing integrated strategic communication (ISC) functions in digital environments. Topics coveredinclude search engine optimization, pay-per-click advertising, email marketing, big data, digital/social media analytics, social media management, content strategies, and mobile marketing. Through online module sessions, class assignments, discussions, andsimulation project, students will be able to implement an integrated digital media campaign. Attention will also be given to working knowledge of the digital analytics tools for creating, managing, executing, and evaluating digital strategies | |||||||||
SOA2003 | Esthetics of Visual Arts | 2 | 4 | Major | Bachelor | 1 | Art | Korean | Yes |
This course is open to all of the 6 different major freshmen students of the School of Art. The goal is to reach the understanding of history and the basic esthetics of various types of visual arts like fine arts, architecture, and design. in order to broaden one's perspective as a contemporary artist. | |||||||||
SOA2004 | Esthetics of Performing Arts | 2 | 4 | Major | Bachelor | 1 | Art | Korean | Yes |
This course is open to all of the 6 different major freshmen students of the School of Arts. The goal is to reach the understanding of history and the basic esthetics of various types of performing arts genre in order to broaden one's perspective as an artist. | |||||||||
SOA2005 | Arts and Big Data | 3 | 6 | Major | Bachelor | 1-4 | Art | English | Yes |
This course is open to all of the 6 different major students of the School of Arts. The goal is to foster convergence people with integrated thinking who produce new knowledge with the integration of Arts and Big Data technology and can solve problems in a creative and active way in the sudden 4th Industrial Revolution envrionment. | |||||||||
SOA3001 | Cultural Arts Capstone Design | 3 | 6 | Major | Bachelor | 3-4 | Art | Korean | Yes |
The purpose of this class is to create new social and artistic values through the convergence of students from various majors. Students will be able to have creativity, Problem Based Learning skill, and capability to conduct a team project. Also, the class aims to develop various topics such as developing cultural products, developing a small performance program which encourage students to create convergence synergies, and to link to the business commercialization. | |||||||||
SOA3002 | Arts and Advanced Big Data | 3 | 6 | Major | Bachelor | 1-4 | Art | English | Yes |
This course is open to all of the 6 different major students who have completed Arts and Big Data course(Course Number SOA2005) in the School of Arts. The goal is to cultivate core data convergence skills in the field of the Arts by learning advanced big data analysis techniques such as data mining, text mining, and machine learning. | |||||||||
SOA3004 | Art Entrepreneurship Capstone Design | 3 | 6 | Major | Bachelor | 3-4 | Art | Korean | Yes |
This course will help students to obtain new trends of various aspects of Arts field and entrepreneurship by learning theory of entrepreneurship and its practical implementation. As a result of this course, we expect that students to become a leader in art industry and develop own skills that will help them to improve their performances in art business ventures. Through this course, students will learn various concepts related to entrepreneurship, such as unique selling proposition, business plan, and cash flow. In addition, by exposing to various case studies of real world examples and expert knowledge and practical skills, students can develop competence to have creative and flexible thinking and vision in theory and field. | |||||||||
SOA3005 | Global Capstone Design Immersive Content Production Workshop | 3 | 6 | Major | Bachelor | Art | - | No | |
Production workshop of immersive content that provides and immersive experience using virtual reality(VR), augmented reality(AR) and mixed reality(MR) technology. The student-centered immersive content project selected through the presentation will be presented at Ars Electronica, Austria. | |||||||||
SOA4002 | AI & Art | 3 | 6 | Major | Bachelor/Master | 1-4 | Art | Korean | Yes |
The course aims to help understand artificial intelligence and deep learning as a cultural technology(CT) beyond simply understanding artificial intelligence as a new technology, including the definition and trend of artificial intelligence and the possibility of changes in the art field using artificial intelligence technology, and to practice it directly. In order to cultivate core technology-art convergence talent in the field of art, I would like to learn knowledge about artificial intelligence, machine learning and deep learning and actually utilize it in this class. | |||||||||
SOA4004 | Interdisciplinary Arts Capstone Design | 3 | 6 | Major | Bachelor/Master | Art | Korean | Yes | |
This class aims to analyze the rapidly growing field of Disability Arts from various perspectives in humanities and social contexts. It seeks to enhance understanding of disabled art through field training activities, such as live performances and exhibitions, and to cultivate creative practical skills for planning and implementing disabled art. Through this class, students will develop their ability to connect with diverse members of society through art and lay the groundwork for them to emerge as world-class artists. The significance of this class lies in its approach, not viewing disabled art merely as a welfare concept but fostering a new and creatively Interdisciplinary art that embraces the unique characteristics, strengths, and weaknesses of all members of society through hospitality and coexistence. Interdisciplinary Art is a term coined to describe a unique and creative art form that did not exist before in Korea. This class attempts to present a fresh approach by analyzing existing disabled art. To achieve this, students from various majors in art colleges will collaborate to enhance their ability to communicate and efficiently coordinate opinions with team members while leveraging their individual strengths. | |||||||||
SOA4005 | Artificial Intelligence Creation Ethics and Critical Perspectives | 3 | 6 | Major | Bachelor/Master | Art | Korean | Yes | |
It provides a brief introduction to the concept and history of artificial intelligence and, based on an understanding of technology, generally covers ethical issues, copyright issues, and case studies that arise when artificial intelligence is applied to artistic creation. | |||||||||
SOA4006 | Creative Game Design Using AI | 3 | 6 | Major | Bachelor/Master | Art | - | No | |
It introduces the basic concepts of games, explores the role and possibilities of AI in game creation, and allows students to learn the basic principles of game production and the design process. |