For more details on the courses, please refer to the Course Catalog
Code | Course Title | Credit | Learning Time | Division | Degree | Grade | Note | Language | Availability |
---|---|---|---|---|---|---|---|---|---|
FTM3102 | Game Global Capstone Design | 3 | 6 | Major | Bachelor | 3-4 | Film, Television and Multimedia | Korean | Yes |
This is a video game production workshop in collaboration with global educational institutions, research organisations, and gaming companies, where students design and produce game play design, level design, art design, character design, and storytelling design. This is a project-based class where you will work in teams to create a final product that will be exhibited and researched with global institutions. This class will give you a global experience in game design and production. | |||||||||
FTM7003 | AI based Story Writing Workshop | 3 | 6 | Major | Bachelor/Master/Doctor | 1-2 | Film, Television and Multimedia | Korean | Yes |
The emergence of Generative AI has already raised several application possibilities in the creative field and is being used to some extent. On the other hand, some limitations and fatigue with the result are already detected. For creators, Generative AI can play a role that is difficult to ignore. In this curriculum, experts in the field of video, especially those who write and direct stories, use Generative AI to increase productivity and creativity. | |||||||||
GBA3035 | Integration of Systems and Business Informatics | 3 | 6 | Major | Bachelor | 3 | Global Business Administration | English | Yes |
Topics to be covered include basic statistical concepts such as descriptive statistics, graphical representations of data, probabilities, probability distributions, and random variables. While investigating sampling distributions, estimation, inference, and basic simple linear regression analysis; many real world examples from various business and economic disciplines will be investigated for better business decisions. Applications and hands-on experiences will be emphasized by using Microsoft Excel program.(Pre-requisite: calculus) | |||||||||
GEC3209 | Forecasting and Time Series Analysis Utilizing Big Data | 3 | 6 | Major | Bachelor | 2-4 | Global Economics | English | Yes |
This class discusses econometric models and forecasting methods on economic and financial variables. Basic probability models and time series analysis are lectured and empirical studies are performed with real data. | |||||||||
SFC4001 | Smart Factory Capstone Design 1 | 3 | 6 | Major | Bachelor/Master | Smart Factory Convergence | Korean | Yes | |
This corporate-sponsored projects course in smart factory is an industry-university partnership that integrates design, manufacturing, service engineering, and business realities into the engineering curriculum. Students take their project ideas from concept to reality by designing, prototyping, and simulating real solutions in state-of-the-art facilities. This course challenges students to apply the knowledge and tools acquired during their undergraduate education to solve real-world engineering problems. | |||||||||
SFC4002 | Smart Factory Capstone Design 2 | 3 | 6 | Major | Bachelor/Master | Smart Factory Convergence | Korean | Yes | |
This course provides a unique opportunity for industry to partner with our university to educate the next generation of world-class engineers. Interdisciplinary teams of students work together to tackle projects sponsored by industrial clients. These teams collaborate with engineering faculty, who serve as mentors and advisers, to devise ideas to solve engineering problems. | |||||||||
SOA2003 | Esthetics of Visual Arts | 2 | 4 | Major | Bachelor | 1 | Art | Korean | Yes |
This course is open to all of the 6 different major freshmen students of the School of Art. The goal is to reach the understanding of history and the basic esthetics of various types of visual arts like fine arts, architecture, and design. in order to broaden one's perspective as a contemporary artist. | |||||||||
SOA2004 | Esthetics of Performing Arts | 2 | 4 | Major | Bachelor | 1 | Art | Korean | Yes |
This course is open to all of the 6 different major freshmen students of the School of Arts. The goal is to reach the understanding of history and the basic esthetics of various types of performing arts genre in order to broaden one's perspective as an artist. | |||||||||
SOA2005 | Arts and Big Data | 3 | 6 | Major | Bachelor | 1-4 | Art | English | Yes |
This course is open to all of the 6 different major students of the School of Arts. The goal is to foster convergence people with integrated thinking who produce new knowledge with the integration of Arts and Big Data technology and can solve problems in a creative and active way in the sudden 4th Industrial Revolution envrionment. | |||||||||
SOA3001 | Cultural Arts Capstone Design | 3 | 6 | Major | Bachelor | 3-4 | Art | Korean | Yes |
The purpose of this class is to create new social and artistic values through the convergence of students from various majors. Students will be able to have creativity, Problem Based Learning skill, and capability to conduct a team project. Also, the class aims to develop various topics such as developing cultural products, developing a small performance program which encourage students to create convergence synergies, and to link to the business commercialization. | |||||||||
SOA3002 | Arts and Advanced Big Data | 3 | 6 | Major | Bachelor | 1-4 | Art | English | Yes |
This course is open to all of the 6 different major students who have completed Arts and Big Data course(Course Number SOA2005) in the School of Arts. The goal is to cultivate core data convergence skills in the field of the Arts by learning advanced big data analysis techniques such as data mining, text mining, and machine learning. | |||||||||
SOA3004 | Art Entrepreneurship Capstone Design | 3 | 6 | Major | Bachelor | 3-4 | Art | Korean | Yes |
This course will help students to obtain new trends of various aspects of Arts field and entrepreneurship by learning theory of entrepreneurship and its practical implementation. As a result of this course, we expect that students to become a leader in art industry and develop own skills that will help them to improve their performances in art business ventures. Through this course, students will learn various concepts related to entrepreneurship, such as unique selling proposition, business plan, and cash flow. In addition, by exposing to various case studies of real world examples and expert knowledge and practical skills, students can develop competence to have creative and flexible thinking and vision in theory and field. | |||||||||
SOA3005 | Global Capstone Design Immersive Content Production Workshop | 3 | 6 | Major | Bachelor | Art | - | No | |
Production workshop of immersive content that provides and immersive experience using virtual reality(VR), augmented reality(AR) and mixed reality(MR) technology. The student-centered immersive content project selected through the presentation will be presented at Ars Electronica, Austria. | |||||||||
SOA4002 | AI & Art | 3 | 6 | Major | Bachelor/Master | 1-4 | Art | Korean | Yes |
The course aims to help understand artificial intelligence and deep learning as a cultural technology(CT) beyond simply understanding artificial intelligence as a new technology, including the definition and trend of artificial intelligence and the possibility of changes in the art field using artificial intelligence technology, and to practice it directly. In order to cultivate core technology-art convergence talent in the field of art, I would like to learn knowledge about artificial intelligence, machine learning and deep learning and actually utilize it in this class. | |||||||||
SOA4003 | Global Game Capstone Design | 3 | 6 | Major | Bachelor/Master | 1-4 | Art | - | No |
Understanding overall game developing process through analysis of gameplay design, level design, art design, character design, and storytelling design of the latest video games. Understanding the core elements of game structure and design through practical planning and production experience through various media. |